Top 5 Best: MMOs with Mod Knight!

Hey everybody, Mod Knight here with another Top 5 list! Now, one thing I was never a fan of in the past were MMOs; however, recently I’ve begun to change my tune as I’ve begun dabbling in them more and more. So, lets take a look at the 5 I’ve enjoyed the most!

#5- World of Warcraft

One of the most popular MMOs of all time, WOW (as it’s called) still has a massive following despite it’s age! It set the standards for most modern MMOs; however, this unfortunately means that to the modern eyes, it plays a lot like many, many other RPGs. However, there has always been a consistent stream of updates and changes to try and keep the game feeling fresh!

#4- Wakfu

A french run MMO by the studio Ankama, released in 2012. The game differs from regular MMO gameplay in that it takes a return to turn based tactical RPG combat in which players must move their characters along a grid before choosing the power they wish to activate for their turn. The game is strongly community driven and actually has very little in the way of plot. This can be a major turn on or turn off to the game, so players who truly wish to get invested must be willing to join the community and play off of it.


This is one I’ve only played a bit, but already love! Warframe feels almost more like a shooter than an MMO, considered a “lobby MMO” in which players are matched up with either random or pre-built teams to take on a mission together, then return to the map. The game is broken up into levels; between which players have a chance to update their gear and equipment. One very cool feature about the game is the fact that different “Characters” can be played on the same account. This is because the different unlockable Warframes (basically battle armors) can be alternated between levels.

#2- Wizard 101

Yeah, I know it’s a kids game; however, you have to give KingsIsle credit. They know how to make a strategic battle game that stays fun even after years and years. Wizard 101 is a fairly standard MMO in which you travel between a hub world and various different monster filled areas, taking quests from NPCs and buying gear to upgrade your character. One deviation from the norm that I enjoy is the turn-based battle system; which is simple enough for children to understand, and deep enough for adults to enjoy! Between the various schools of magic, tons of gear and mounts, there is lots of room for customization and playing in a way that suits you!

#1- Final Fantasy 14

Final Fantasy 14 is a great game, with tons of customization options and a massive open world to explore! With there being so much to do the game might seem a bit overwhelming. Will you have to make new characters to experience the full story? Well…maybe? I couldn’t say. However, what I can say is that you most definitely don’t have to to get the full experience as EVERY single class can be leveled up to maximum by one character; meaning that you’re able to choose a style that truly suits you best in each situation! Not only that, but with a massive player base, you’ll never need to look too hard to find someone to help you out. Especially when high level players volunteer to help low levels get started!

–Mod Knight

Loser Reviews: World of Warcraft: Legion

Hey Nasties! It’s Mod Loser, Jackie, whatever you want to call me! I’ve sunk far, far too many hours into Legion, friends; both as a casual gamer and recalling my time spent as a hardcore raider. True, I showed up late to the party, but I’ve managed to complete the story, gear up, and participate in every major dungeon and raid up to the Tomb of Sargeras. How does the whole thing measure up? Well…

Gameplay: Utterly stellar. I love the honor traits for PVP as well as unlocking them by getting honor points as PVP experience, I adore doing daily world quests to get fairly leveled gear to participate in heroic dungeons and raid finder. I adore the artifact weapons and upgrading them, as well as unlocking unique customization in their appearance. The Demon Hunter class runs like a dream and is still complex enough to make hardcore players stay interested.

In short, the gameplay is the best WoW has been, and that extends to dungeons and raids. The mechanic heavy boss fights that require communication and teamwork on higher difficulty is welcome, as it makes guilds and friend groups potent! That being said, for people who just want to play for the story and see the content, Raid Finder is fun and simpler, so there’s no threat of being too overwhelmed.

The gameplay for Legion, in my opinion, gets a 9/10. I would slightly nerf the Demon Hunter as the class is too powerful to be fair to other current DPS and Tank classes, but all in all I enjoy the gameplay thoroughly. I’m also trying to avoid spoilers, as raids and dungeons for those who pay attention are VERY lore heavy! Speaking of lore…

Story and Characters: The story is so, so much more interesting to me than the past two expansions. I found WOD and MOP to be very basic and more cliched stories, but I’ve been very impressed with Legion. Bringing back fan favorites like the Lich King and Illidan Stormrage was interesting, but making them relevant to the Legion’s invasion, delving deeper into the backstories of the core cast, and seeing new developments made me ecstatic.

To start with, Sylvanas is now the Warchief of the Horde and this is the first real female faction leader. She’s not mocked; she’s empowered throughout the story revolving around her. Sylvanas is a well made character with flaws, desires and power, and I’m very glad there was emphasis on her growth thus far. I also like seeing Maiev become relevant once more, as well as Illidan.

The story has been good for an MMO, and through the story alone I was able to hit the level cap, which was welcome to me. I would have liked a more detailed or heavily engrossing story outside of the raids, dungeons and basic quests, but unfortunately, every MMO suffers from a somewhat weak to moderate story. I give it an 8/10. Thus far, its done very well despite limitations of the medium.

Visual/Audio Art: The music isn’t much to write home about unfortunately. The same old soundtracks with some various orchestral sound. There was nothing significantly overwhelming. The visual art, while very good and detailed in many ways, is very, very limited by the core of WoW. The game’s graphics and physics engine was developed originally in 2003, meaning that it is now fourteen years old. Old isn’t necessarily bad, but I will warn you that if a cartoonish art style isn’t your thing, you won’t enjoy the graphic design of Legion. As a whole, I give the art a 7/10.

Online/DLC: Well. Legion is DLC, gives you access to Demon Hunter, a free character boost to 100, and the entire expansion as a whole, for $49.99. I like the price and I have had an ENORMOUS amount of content for the price. Servers are the same as always: usually very good unless there’s a large event going on! Raid Finder and Dungeon Finder are still here making it easy for single players, while Group Finder exists so you can seek out other players! Thankfully, the Class Halls don’t function like Garrisons from Draenor and as such; you can’t do everything yourself if you want to prepare for serious raiding. You will be encouraged to get a guild.

As a whole? I give the online a 9/10. This is exactly what an MMO Expansion should be.

So what is our final score, nasties? It’s roughly an 8/10. A very good expansion for long time WoW fans and beyond worth a purchase if you’re invested in the game.

This has been Mod Loser, Jackie, whatever you want to call me, signing off!

Feminism in Gaming: Blizzard Games (with Mod Loser!)

Hey Nasties! This is Mod Loser, Jackie, whatever you want to call me. And in this FIG, I’m going to discuss Blizzard’s history with feminism in their video games. It has been a bit of a wild ride, so without any more waiting, let’s get started.

Obviously, the farther back you go, the more problematic you find the situation.  The original Diablo games locked certain classes to a gender (which made no sense), and the various other games released with more boring, white, male protagonists. And let’s not forget WoW, hmm? These games exist, and while they were good at the time, it is important to recognize why they were problematic.

However, Blizzard’s more recent games have shown a drastic shift towards a more inclusive goal, which is significant for representation. The primary contender would be Overwatch. As much as I absolutely despise the loot system in Overwatch, it is incredibly positive towards POC’s and members of the LGBTQA+ community.

The obvious example would be Tracer being in a lesbian relationship (which was confirmed), but let’s dig deeper. For example, Symmetra is a successful person of color who also has been confirmed to have autism. Further yet, she is a support character. This means that in any given match, she is beneficial. They specifically empowered Symmetra while making her an icon to gamers of color as well as gamers who have autism to encourage them to play. But who else?

Sombra is Hispanic and incredibly proud of her heritage. At first, I thought Sombra was a stereotype, but the more I thought about it, the more I wondered why it was so bad for a Hispanic woman to be proud of her culture? If anything, I’m glad Sombra was added in for that reason. Further, still, we have Mei who was the star of the Chinese New Year event. There’s Hanzo, Genji, Lucio, Pharah, Ana, Reaper,  and this list goes on. Almost half of the entire roster includes people of color, which is so very important.

You may have watched Mod Knight’s video regarding representation in gaming and why it is important (if not you can watch it here), but I’d like to reiterate. The point of seeing someone you can identify with, someone who clearly shares the same culture or background or struggles that you share, makes the player feel so much more invested. It validates us as players, it makes us feel more comfortable and we deserve these feelings.

Thanks for reading my little rant, Nasties! I hope you enjoyed it, and I hope you have a stellar day! Mod Loser, signing off.

Character Spotlight: Genji Shimada from Overwatch with Mod Aria!

Mod Aria’s here today for another Character Spotlight installment! Since Mod Zan had the opportunity to talk about one of her favorite Overwatch characters, I figured I would follow along with that vein and talk about one of mine. Though not my all time favorite Overwatch character, Genji Shimada ranks fairly high on my list. Though, sadly, I feel like he’s certainly gained a lot of ire from the Overwatch fandom due to the way that some people, uh…play him. So today, I’d like to talk about what I think makes Genji a really interesting character!

The Tale of Genji Shimada

As Overwatch is a game that does not focus so much on it’s story or the background of its characters, lore must be searched for on the internet through the sources that Blizzard provides. Fortunately, they have given Genji a bit of a backstory via the Dragons animated short; as well as some snippets of lore that can be found in his character bio and within the game itself.

Genji was the younger brother of Hanzo, and the two were the children of the leader of the Shimada clan. This family had an enormous empire built with blood, but Genji separated himself from the crimes of his kin to pursue the life of a libertine. This angered many of the members of the clan, but his father and Hanzo were remiss to stop Genji. It wasn’t until clan leader Sojiro Shimada passed that things began to change.

Hanzo, now the new head of the Shimada clan, requested (or demanded, this part is a bit vague) that Genji clean up his act and commit to the Shimada. When Genji declined (or refused, this part is also vague), it lead to a heated confrontation between the two brothers. Somehow, Hanzo managed to land a killing blow on Genji, who would have died if not for Overwatch and Mercy.

From the information I’ve found searching Overwatch websites and such, it seems like Genji was conscious after being rescued by Overwatch. It is implied that he made a deal with Overwatch officers to aid them in exchange for robotic upgrades and implants to help him fight. Genji’s goal seems to have been hunting the Shimada, as he left Overwatch once that was complete. Genji also seems to have been a part of Blackwatch (Overwatch’s darker sector); meaning that Genji took part it some of the more sinister missions undertaken by the organization. 

It is also implied that Genji left due to his own inner demons; he hated his robot body, and felt like less of a human because of it. This inner struggle lead Genji to a nomadic life, and it was during his travels that he met Zenyatta. The omnic monk fervently pursued Genji in order to help him, but Genji declined. Through some miracle, Zenyatta was able to whittle down Genji’s hard shell and became Genji’s new master.

Reborn anew via Zenyatta’s guidance, Genji Shimada found inner peace. In Dragons, we discover that Genji had never taken revenge on Hanzo. Once the two fight, Genji notably says that he has forgiven Hanzo, and it is now Hanzo that struggles with his own inner demons.

Genji Shimada: The Meme vs The Man

Of course, it’s always fun to tease the Mercy of the group (or maybe just annoy her) buy spamming that you need healing. And the thousands of jokes made towards Genji’s backside never fail to make me grin. But beyond that, I think there is a great character that most of us have just kind of…forgotten about.

The Genji Shimada in the game is now serene and kind (while his previous self is implied to be cold and unfriendly). His battle-hardened attitude sometimes shows through, however, in his voice lines in the game. Some characters (like Hanzo, Zarya and Sombra) have some tense words between Genji pre-match. Genji can also be a bit cold when capturing a point or when losing the game. Despite that, he has many pleasant exchanges between other characters; mostly the old Overwatch crew. But he’s particularly kind to Mercy and Zenyatta, which is not surprising. Genji likely believes he owes his salvation to those two.

Other than that, Genji himself seems to be a man of few words. In a conversation pre-match with Winston, he mentions that he is uncomfortable with “awkward small talk”. His regular voice lines are usually only short sentences, and many of them are in his native Japanese. It seems to show that Genji must think before he speaks, and feels like conversations with no specified purpose are a waste of time. However, Genji is shown to have many witty retorts, and he feels quite unphased when threatened. This is a testament to Genji’s bravery, cleverness and determination.

Nevertheless, Genji still remarks during his visits to Numbani that he feels separate from both human and machine even after meeting Zenyatta. It seems like a subtle way of saying that it isn’t that Genji doesn’t continue to lament his new body. I think Genji has learned how to accept that he has no power to change what happened, and that the only road he can walk now is one of acceptance and love. By forgiving Hanzo, Genji seems to have embraced compassion; having a new relationship with Hanzo might not be something Genji would reject. However, I believe that Genji has also forgiven Hanzo as a step to find his own peace, not just to help Hanzo find his.

Suffice it to say, Genji Shimada is certainly one of the most intricate characters that came out of Overwatch. His personality has multiple facets, and a story that many find enthralling. Even if that part is glossed over for the sake of his healing line meme and his butt. I’m hoping that Blizzard will further expound upon his time spent with Zenyatta, as well as fully disclose what kind of relationship he and Mercy have. Until then, I’ll wait on bated breath for any and all Overwatch content.

Thanks so much for reading this article. Please stay tuned for more content from NWG!

–Mod Aria/Sam

Character Spotlight: Sombra with Mod Zan!

Hello, Nasties! Welcome to another Character Spotlight hosted by Mod Zan! In this delightful article, I’m going to be discussing my favorite Overwatch character: Sombra.

Sombra is a somewhat recent addition to Overwatch, entering the game in November of last year. Her playstyle is that of an infiltrator, categorized as an offense amongst well-loved characters like Tracer, Reaper and Soldier 76. Her powers available for use in-game are a translocator that allows you to teleport back to a location you set within a 15 second time frame before it expires, invisibility that also increases your speed, and hacking, which makes health packs unavailable to enemies and decreases the amount of time it takes for them to spawn for you and allies. If you hack enemies, they will be unable to use any of their abilities for 6 seconds.

Sombra is somewhat difficult to master and use effectively, especially to the benefit of the team. Since Overwatch relies on teamwork to accomplish most of the goals in game, it’s important to know that Sombra is great during control point games and capture the flag most importantly. She’s great for isolating enemies and taking them out one by one, but is easily overwhelmed if you aren’t quick on your feet and good at avoiding enemy fire.

Regardless, Sombra’s primary appeal for me is in her personality and backstory (like it is for many of my favorite characters…if not all of them.) Sombra is a Mexican survivor of the Omnic crisis, orphaned and left to fend for herself who ended up growing up and learning how to hack both computers and even people in order to further her own interests and to survive.

However, Sombra doesn’t just survive as a hacker. She thrives, and is presented as one of the most nefarious and fear-inducing hackers on the planet. Though she works with or for Talon, she is clearly more interested in furthering her own interests and proves it in her cinematic short where she, Widowmaker, and Reaper attack Volskaya Industries together.

Sombra is in her thirties, and her personality is that of a fun-loving gal with the kind of confidence that I would kill for. She’s incredibly unique as a character, especially one in a first person shooter such as Overwatch. Not only is she presented as a woman out for her own interests and willing to do whatever it takes to accomplish her goal, she’s also the victim of a cyber attack through a global conspiracy that forced her to change her identity and go into hiding. She’s looking for the people behind it in addition to making connections through manipulation and hacking.

Her powers are varied and impressive. She’s a stealth-based character who exists to be played as offense as opposed to support. Sombra is never presented (thus far) as always having the upper hand, continually being the real one in power, pulling the strings for all characters involved. Her dynamic with the rest of the cast is also nothing short of hilarious, her voice lines presenting a variety of dynamics with each of the cast members. Most of them are humorous and give the player a nice sense of both personality and comedy.

Altogether, Sombra is my favorite character in Overwatch for a reason. She’s got a great deal of depth to back up an interesting play-style that you don’t often see in many games at all, let alone a first person shooter. She’s a woman of color with her own story and interests that don’t overlap with anyone’s that I can see thus far, and doesn’t operate under anyone but herself.

She’s powerful, strong, and feminine without being overtly sexualized, which I truly appreciate. Particularly because Overwatch historically has issues with the sexualization of some of its female characters despite its positives in diversity. Sombra is a great example of a character that is diverse in her identity while remaining interesting as a person without any help needed to engage the player in her story.

Another thing that the developers did very well in the making of Sombra was hyping her up as the release date approached. They littered the game and the wiki with hints about her existence for months, teasing her and refusing to confirm anything concrete in order to push the excitement for her release. It worked fabulously, and I don’t believe that they have hyped up any character with exception of Doomfist to the same level as Sombra. So far, every character that they’ve added to the game has only increased the diversity of the cast and increased the universe’s depth.

Sombra is still my favorite addition to date, and has taken the top place in my mind out of the entire Overwatch cast, and makes my top 10 favorite characters of all time throughout all of the video games that I’ve played to date. There’s a lot to love about her, and I honestly cannot wait to see what we learn about her in future cinematics, hints and teasers.