Loser Reviews: World of Warcraft: Legion

Hey Nasties! It’s Mod Loser, Jackie, whatever you want to call me! I’ve sunk far, far too many hours into Legion, friends; both as a casual gamer and recalling my time spent as a hardcore raider. True, I showed up late to the party, but I’ve managed to complete the story, gear up, and participate in every major dungeon and raid up to the Tomb of Sargeras. How does the whole thing measure up? Well…

Gameplay: Utterly stellar. I love the honor traits for PVP as well as unlocking them by getting honor points as PVP experience, I adore doing daily world quests to get fairly leveled gear to participate in heroic dungeons and raid finder. I adore the artifact weapons and upgrading them, as well as unlocking unique customization in their appearance. The Demon Hunter class runs like a dream and is still complex enough to make hardcore players stay interested.

In short, the gameplay is the best WoW has been, and that extends to dungeons and raids. The mechanic heavy boss fights that require communication and teamwork on higher difficulty is welcome, as it makes guilds and friend groups potent! That being said, for people who just want to play for the story and see the content, Raid Finder is fun and simpler, so there’s no threat of being too overwhelmed.

The gameplay for Legion, in my opinion, gets a 9/10. I would slightly nerf the Demon Hunter as the class is too powerful to be fair to other current DPS and Tank classes, but all in all I enjoy the gameplay thoroughly. I’m also trying to avoid spoilers, as raids and dungeons for those who pay attention are VERY lore heavy! Speaking of lore…

Story and Characters: The story is so, so much more interesting to me than the past two expansions. I found WOD and MOP to be very basic and more cliched stories, but I’ve been very impressed with Legion. Bringing back fan favorites like the Lich King and Illidan Stormrage was interesting, but making them relevant to the Legion’s invasion, delving deeper into the backstories of the core cast, and seeing new developments made me ecstatic.

To start with, Sylvanas is now the Warchief of the Horde and this is the first real female faction leader. She’s not mocked; she’s empowered throughout the story revolving around her. Sylvanas is a well made character with flaws, desires and power, and I’m very glad there was emphasis on her growth thus far. I also like seeing Maiev become relevant once more, as well as Illidan.

The story has been good for an MMO, and through the story alone I was able to hit the level cap, which was welcome to me. I would have liked a more detailed or heavily engrossing story outside of the raids, dungeons and basic quests, but unfortunately, every MMO suffers from a somewhat weak to moderate story. I give it an 8/10. Thus far, its done very well despite limitations of the medium.

Visual/Audio Art: The music isn’t much to write home about unfortunately. The same old soundtracks with some various orchestral sound. There was nothing significantly overwhelming. The visual art, while very good and detailed in many ways, is very, very limited by the core of WoW. The game’s graphics and physics engine was developed originally in 2003, meaning that it is now fourteen years old. Old isn’t necessarily bad, but I will warn you that if a cartoonish art style isn’t your thing, you won’t enjoy the graphic design of Legion. As a whole, I give the art a 7/10.

Online/DLC: Well. Legion is DLC, gives you access to Demon Hunter, a free character boost to 100, and the entire expansion as a whole, for $49.99. I like the price and I have had an ENORMOUS amount of content for the price. Servers are the same as always: usually very good unless there’s a large event going on! Raid Finder and Dungeon Finder are still here making it easy for single players, while Group Finder exists so you can seek out other players! Thankfully, the Class Halls don’t function like Garrisons from Draenor and as such; you can’t do everything yourself if you want to prepare for serious raiding. You will be encouraged to get a guild.

As a whole? I give the online a 9/10. This is exactly what an MMO Expansion should be.

So what is our final score, nasties? It’s roughly an 8/10. A very good expansion for long time WoW fans and beyond worth a purchase if you’re invested in the game.

This has been Mod Loser, Jackie, whatever you want to call me, signing off!

Nasty Discussion: Unfinished Releases with Mod Knight!

Hey there, Nasties! Mod Knight back with another Nasty Discussion! This time I wanted to tackle the topic of what I like to call “Unfinished Releases”. In other words, games that come out, you buy them, and then discover that there is much more content (sometimes that was even advertised as part of the main game)that has to be purchased downloaded or even simply waited for! This can come in the form of Day-One-DLC, Expansion Packs, and more.

Now, this isn’t going to be about indie games that receive free updates that add new features, or beta releases; with those kinds of games, it’s an understandable part of the game. After all, a small company has a harder time putting out the full range of features at launch.

Rather, this mostly concerns AAA releases and large companies. This trend really seems to have taken off in the late 2000’s/ early 2010’s, when DLC first became popular; however, even earlier, we began to see games that only really showed their full potential after 2 or 3 expansion packs! At the time, that would exist almost solely on the PC gaming market.

Nowadays, we have some infamous examples of this kind of thing in major console games. However, one of the most notable examples being Mass Effect 3, in which you could only get the “True Ending” to the game (the story that had been building up over a huge trilogy) by purchasing DLC for it!

Now, in the last couple of years, this trend (despite being unpopular) still seems to continue. Though, perhaps to a somewhat lesser extent. Now we end up having to get new “Episodes” aside from the main game in order to dive more into major characters, or understand the deeper truths of the game.

In the end this trend doesn’t seem to want to go away, and while hopefully one day we’ll be able to buy games in one piece again, it seems like it may be a little while till that can happen…

Well, if anyone needs me, I’ll be off playing the Expansion for Bloodborne! Thanks for reading!

Nasty Discussion: Dark Souls 3 DLC with Mod Loser!

Hey you hollows out there! It’s Mod Loser, Jackie, whatever you want to call me, and I am beyond excited to discuss the DLC of Dark Souls 3 today. Ashes of Ariandel came out last holiday season while The Ringed City had come out only a month or two ago, and I’d like to discuss my thoughts on it. This isn’t a review of any sort, though.

To be blunt, Ashes of Ariandel is the shorter of the two, and I’m unsure if I would have paid 15$ for it standing alone. While yes, seeing the Painted World once more was very nostalgic of Dark Souls, the lore itself behind this new painted world felt very incomplete. Yes, lore and story in Dark Souls is told through unique NPC interactions as well as item descriptions; however, we only get real exposition on Lady Friede herself, rather than much about the painted world, its origins, etc etc.

This isn’t bad because Friede is a very interesting character who has some moderate significance in the Lord of Hollows quest line, but otherwise she wasn’t very impactful to the story on the whole. Yes, she began the Sable church of Hollows, and failed to usurp the fire becoming unkindled. That was it, though. We do find out that Pontiff Sulyvahn was born and raised in the Painted World before coming to conquer Anor Londo, but much of his story is still the same even knowing that.

While the Painted World was fun, it also lacked many boss fights. With only two boss fights, one in particular having a second phase that just feels like a cheap nostalgia grab at Sif, its hard for me to recommend the Painted World. Save for one, VERY lore crucial detail: The Ending. The ending, and the White Haired Girl, are heavily tied into the Ringed City.

Meanwhile, the Ringed City is a lore overhaul! Not only do pre-existing characters get their stories continued in the ringed city, new characters are introduced as well as information clarifying history long before the games timeline began. One such example would be the Pygmy Lords, and the Ringed human knights. Humans were fantastic dragon slayers, many knights taking the heads of arch dragons as personal prizes, but Gwyn’s fear of humanity kept him from crediting humans as, apparently, one of the driving forces of the war.

That’s just a snippet of information available in the Ringed City, and I will spoil nothing else for those who want to experience it fresh. Suffice to say, four boss fights, enormous areas to explore, some of the best spells in the game, as well as fantastic lore are why I can wholeheartedly recommend the Ringed City to anyone who wants to try it out. I will warn any players though, this area is the most difficult in the game. Should you attempt the Ringed City, you’ll need maxed out equipment; and I suggest a minimum soul level of 120.

I’d love to discuss more, but as The Ringed City is still relatively new, I’m not going to spoil any more than I already have. Thank you so much to our readers who took the time to check out my discussion today! Tell me your thoughts on the DLC in the comments, I might have missed something that you found!

This has been Mod Loser, Jackie, whatever you want to call me, signing off.