Mod Aria’s Most Anticipated September Game Releases!

August is more than half way over, so it’s time to start thinking about what September has in store for us gamers! Summer is always what gamers call “the dry season”, as there aren’t many anticipated titles released from June to August. But everything changes when the fall months come around, so there’s tons of new stuff waiting for us on the horizon. I can’t talk about every single game that’s coming out, but this article will serve as a brief list of all the games that I’m excited to see. So without further ado, let’s talk about my most anticipated September games!

Game Number 1: Marvel vs Capcom: Infinite

I think I’ve mentioned that I really like fighting games, yes? One of the fighting games that I really love is the Marvel vs Capcom series. Marvel is my beloved comic studio, so when a large cast of Marvel characters are pitted against people like Dante from Devil May Cry and Chun-Li, I honestly can’t find a reason not to play that kind of game. Naturally, Marvel vs Capcom: Infinite, the newest installment, is a highly anticipated game for me.

The game itself will have 30 characters at launch, which is already better than Capcom can say for it’s Street Fighter franchise. However, some characters that were available in the game’s previous installment, like Deadpool and Phoenix Wright, have yet to appear in the game. While I’m disappointed that the character roster is a bit scant from last time, I can only hope that DLC will help make up for it. There are also some terrific new characters, like Black Pather, Gamora and Mega Man X.

All in all, I don’t think this game is going to be fantastic, but I think it will be a fun experience for fans of the series as well as people who want a fun fighting game to play. I highly recommend trying out the previous installments of the franchise to get a feel for the atmosphere of the new game.

Marvel vs Capcom Infinite releases on Xbox One, PS4 and PC on September 19th.

Game Number 2: Bad Apple Wars

The first thing everyone reading should remember about dear Mod Aria is that I am an avid otome gamer. Naturally, when a visual novel with anime boys comes out, I’m incredibly hyped to play it. The second game on this list is Aksys Games’ localization of the otome visual novel Bad Apple Wars.

Bad Apple Wars is about a girl who wakes up realizes that she has died and gone to limbo. In the world she is currently in, she ends up attending a school for students who have also died. There is a small group of students called the Bad Apples who refuse to conform to the rules of the academy, and the main character must choose to side with the school’s Disciplinary Committee or the rebels.

The game itself is very similar to the anime Angel Beats, but with some changes in situation and gender. It originally released in 2015, but is finally getting an English translation. The art style for the game is quite unique, and the game itself does not conform to traditional visual novel gameplay. It’s not just a “choose and answer, get a result”; there is a bit more exploration to this game. Though it is still a visual novel more than anything else. I’m looking forward to see what kind of world Bad Apple Wars presents to its players.

Bad Apple Wars releases for PS Vita on September 29th.

Game Number 3: Metroid: Samus Returns

Last but certainly not least is the (kind of) new installment in the Metroid franchise. Coming to 3DS in September is a re-imagining of the original Metriod II: Return of Samus in the form of Metriod: Samus Returns.

While the game will follow the story of Metriod II, the gameplay and graphics have been completely reworked to suit the 3DS in the current gaming era, as Metroid II first released for the Game Boy in 1991. The controls for the game have also been revamped, so it should be much easier to control that bounty hunter we all know and love. Samus will also be given a handful new powers and abilities that you can use to blow the enemies to smithereens. And, because this is Nintendo, the game will absolutely have amiibo support.

I think re-imagining/remaking Metriod II is a smart move for Nintendo. It’s been a long time since a core Metroid game has been released, so I’m certain this game is coming out in prep for the Metroid 4 game that was teased at this year’s E3. The younger generation of gamers must be introduced to Samus Aran, and hopefully, they will love her just as much as we do.

Metroid: Samus Returns releases for 3DS on September 15th.

And that’s all for this time! Please feel free to let me know if there’s any games you’re excited for coming out in September, or even if you just wanna hype about one of these games I’ve listed. Let’s look forward to more great releases; not just in September, but in the months ahead as well!

Thanks for all the support you give NWG. Until we meet again!

Knight Reviews: Dream Daddy: A Dad Dating Simulator

Hey there, everyone! Mod Knight here to talk about an amazing game with you! This time, I’m talking about Dream Daddy! If you’re unfamiliar with it, Dream Daddy is an LGBT dad dating sim in which you play the part of a dad dating other dads! It’s already an amazing concept and the game follows through flawlessly on it’s premise; not only that, but it’s full of incredible characters, deep, emotional stories, and lots and lots of dad jokes.

So! What’s the Number 1 thing that makes, or breaks a dating sim? Well, it’s the characters, no doubt. The cast of Dream Daddy is not only diverse, but super lovable, too. One thing I really enjoy about the premise of a dad dating sim is that that means that there are kids involved, too! Not only are the dads excellent, but the kids range from adorable to hilarious. Speaking of kids, we mustn’t forget the most important character in the game. Her name is Amanda, she is your daughter and you. WILL. LOVE. HER.

Image result for dream daddy AMANDAI mean, you’re her dad; it’s your job. But also, she’s an amazing girl who will pull on your heart and never let go. The story and writing for her do an amazing job of pulling you close to her extremely quickly, and really make you feel involved and concerned for her! Of course, being a dad isn’t easy, and the game does a great job of replicating the struggle.

Of course, we cant just spend the whole time talking about Amanda (though I could write a whole article on her). Because the game is dripping with amazing characters, especially in the dad department! From the sweet and nerdy Hugo, the brawny and boisterous Brian, and the cool, gritty Robert, every dad is an amazing character with their own story, interests and personalities.

One thing that I especially loved about the game is that, with many dating sims, it’s easy to get a handle on the characters quickly and understand their entire personality at a glance. Dream Daddy’s love interests, however, continually reveal layers of themselves that you’d never have guessed just from looking at them! And each layer only serves to make you love them even more because you get to know them not only as a romantic interest, but as a friend!

One other thing I enjoyed was the level of diversity the game included! Despite being a men focused dating sim, it still is chock full of interesting female characters, not to mention POC, bi, and trans representation! The game does an amazing job of showing the diverse spectrum of people in the world, even though it’s a simple game set around suburban America.

Also, you get to build a dad-sona and that’s awesome.

Overall, Dream Daddy absolutely blew me away! I’ve yet to cover everything I have to say about the game, however I think I’ll go more in depth on certain topics in future articles, as this is a game I’d like to cover thoroughly!

Thanks for reading everyone!

Nasty Discussion: Hakuoki Kyoto Winds with Mod Aria!

Gamer Date Night: Dandelion ~Wishes Brought to You~ with Mod Aria!

Hey Nasties, Mod Aria’s back today for more Gamer Date Night! Today, I’m talking about a dating sim that’s been around for awhile: It’s called Dandelion: Wishes Brought to You. This game was the first otome dating sim done by Cheritz; they’ve also done Nameless and the popular Mystic Messenger. And Dandelion is very different from the other games that Cheritz has.

The story focuses on Heejung. She’s a university student and a brilliant artist, but pressure from her disapproving mother forces her into a deep depression. One day, she wakes up and finds that someone has left a bunch of cute animals in her house (three rabbits and two cats). Heejung eventually decides to keep them as her pets, and she names them all. The animals help bring her out of her funk, and she soon finds herself loving life again. However, she quickly discovers one morning that the animals have turned into five handsome young men.

From that point, the game diverges into the route of the character that has the most affection with Heejung. Usually, otome visual novels come in two forms: an affection system based on correct choices, or a stat system where building up particular attribute categories helps move the route along. Dandelion has a bit of both, but the stat-raising part of the game is definitely the majority of it. I myself am not a fan of stat-raising games; I find them to be arbitrary. And Dandelion’s “stats” happen to be pretty gendered and silly: femininity, art, beauty, pressure and stress. You’re supposed to maintain the first three while keeping the other two at a minimum.

Suffice it to say, I did not enjoy the actual gameplay of Dandelion. But I did enjoy most of the characters. There are the three rabbits: quiet and cute Jieun, Jieun’s handsome gentleman friend Jihae and the tsundere Jiwoo. Of the two cats, there’s the popular and affectionate Jiyeon, and the easy going but rambunctious Jisoo. I enjoyed all the character’s routes, but Jihae and Jisoo are my favorite of the available guys. I felt like Jieun, Jiwoo and Jiyeon were a bit to immature for my taste. Though I did really like Jiyeon’s route for how intense the story was.

As for the writing, it’s certainly matches Cheritz’s style. The routes are cute, but most of them are quite poignant. I wouldn’t say this is necessarily a happy game, as even the good ends aren’t as good as I would have hoped. If you’re looking for a comparison, I’d say that the good ends to Dandelion are even sadder than Hakuoki’s good ends. Regardless, they do make sense for how the story is set up, so you can definitely give Cheritz a thumbs up for sticking to their guns.

Physically, the game is quite beautiful. The character models are very well done and attractive (particularly Jisoo and Jiwoo in my opinion). The music to the game is quite catchy. I loved the opening song and still have it on my iPod to this day. I kind of wish there had been a few more CGs to the game, but Cheritz was still breaking out when this game launched, so I understand they were likely on a strict budget.

In sum, Dandelion is a very deep and heart-trending game despite how cute it looks on the surface. If bittersweet endings aren’t your thing, then I’d suggest looking elsewhere. But if you’re okay with having a box of tissues with you as you play your otome games, then I highly suggest Dandelion. The writing for plot and characters is excellent. Hopefully Chertiz will continue the trend of making fantastic otome games for us fans!

Thanks for reading this article and have a great day you guys! Stay tuned for more NWG content, too!

~ Mod Aria/Sam

Aria Reviews: Period: Cube ~Shackles of Amadeus~

Mod Aria (or Sam if you prefer) is back again talking about Otome Games! I’m planning on talking about them a lot, but today I’d like to discuss one of the newest Otome Games to be localized by Aksys Games, Period: Cube ~Shackles of Amadeus~. I mentioned this game in another article that I did. However, I recently finished it (while also juggling Persona 5, Hakuoki and Fire Emblem Echoes). As such, I thought I’d take the chance to actually start a review on it.


The premise of Period: Cube is fairly interesting. You play as a girl named Kazuha (or you can change her name if you’d like) as she searches for her brother who has recently gone missing. She and her childhood friend decide to start their search by playing an MMORPG called “Arcadia” together (since her brother played it often).

When they do enter the game, they discover that they entered a server that was not supposed to exist, called World V, and that anyone who enters World V cannot leave. Their body in the real world remains unconscious and their virtual body stays alert in the game world. Sadly, if they die in the game, they die in real life. The only way to escape is to find the Trinity of Swords: The Divine Blade, the Shadow’s Edge and the Almighty Amadeus. It is soon discovered that Kazuha has become the Almighty Amadeus, and she has a hidden power; one that could save everyone.

So the premise of this game isn’t very unique in comparison to MMO-style games (like .hack and Sword Art Online). Stuck in a real world, secret mastermind lurks just around the corner, you could die in real life, etc. What sets this game apart from most of the others is that, finally, it’s a female character who actually ends up being The Chosen One™ and the most powerful.

As for how the actual story went, it’s a bit strange. With every new explanation given for why things played out the way that they did, a bevy of new questions are created. There’s a deep plot and some interesting ideas in Period: Cube, but I feel like they sacrificed expounding on this plot to focus more on the romance element that all Otome Games come with. Personally, I’d rather play a game with less routes and more story than vise versa; so honestly, I was a bit disappointed in Period: Cube. That’s not to say I had a bad time playing this game though.

There are seven romanceable guys in Period: Cube. Your childhood friend Hiroya, the prickly lone wolf Radius, the roleplay enthusiast Astrum, the mysterious man Zain, the devil-may-care girl Libera, the monster character Poyo-poyo and one secret route. As far as the characters go, I honestly didn’t connect with very many of them. This was mostly due to the fact that the game itself was also quite short, so the romance was very rushed.

It was like one minute Kazuha and the Current Route Guy were arguing, then suddenly kissing? It just made the romance feel so unbelievable for some of the characters. Really only Hiroya’s and the one unlockable route were believable. Speaking of Kazuha, I did think she was a good heroine, but in comparison to heroine’s like Cardia, she cannot compete. I’m not the kind of person to hate on Otome Game heroines, but I do prefer ones who don’t just sit back and watch things unfold, which Kazuha did sometimes. I will say that they made Kazuha being rescued by the guys in the routes make some sense, as she cannot summon her Almighty powers at will.

The character routes I enjoyed: I really liked Astrum’s route (a lot of people have, and for good reason). While he fell in love with Kazuha fast, he’s genuine. Though I wasn’t the biggest fan of his real life persona because of his rudeness, the character he RPs is very princely and hot. I enjoyed Hiroya’s on principle. I do like childhood friends, but not tsunderes. His romance made sense and a lot of main plot was in his route, so it’s actually really good. I also enjoyed Radius’s route, but it’s for a shallow reason: he’s my type because he’s all about the darkness aesthetic and his character race is a dragon demon. Plus his character model is the most gorgeous of them all.

Libera’s was interesting, but was the most nonsensical. Zain was a bit too creepy for my tastes. One secret route was just badly written and could barely constitute as a route. But I half enjoyed, half hated the Poyo-poyo route. The romance (while quite discomforting) made sense, and the route ends are unlike any others in the game. Regardless, there is an awkward taboo in Poyo-poyo’s route, so I’d do a bit more research into it. It might be something you cannot handle if you, well, don’t watch Game of Thrones. 

I give the Story/Characters a 5/10


Period: Cube plays like any other traditional Otome Game. It’s a visual novel where your choices affect the outcome of the story. There’s an affection meter that takes the form of an MMORPG character profile (which is fun), as well as an Almighty lower level for Kazuha. You fill the Affection meter by picking the right dialogue choices for each character, and Kazuha’s Almighty power level is risen based on combat choices.

The combat choices make the game a bit difficult, as I couldn’t notice a screen catch if I chose right. But the dialogue choices are easy; a screen catch and melody sounds off when you’ve chosen correctly. I personally enjoy this feature; I really like to see the good ends my first time around, so it made hunting for them easier.

The GUI is one of the most beautiful I’ve seen in my experience playing otome games as well. More bright, opaque blues with a sparkling main menu. The title screen is laid out nicely, and if you wait for a minute, a little Poyo-poyo will dash around. It’s cute! There’s tons of customizable settings to make the game easier or more challenging for you. Also available is a dictionary that is filled with a ton of MMORPG terms and slang. Though, for any MMO veterans, it’s nothing new.

A feature that I greatly appreciate is the History feature, which lets you load from any point and in any route. It also lets you adjust the character’s Affection meter and Kazuha’s Almighty power level as low or high as possible from where you started. It makes getting the bad ends after you’ve hunted for the good ones seamless; trophy hunting is easy, too.  

Visually, Period: Cube is very pleasing. The artist, Kuroyuki, has really improved. I’ve seen the art from Black Wolves Saga (another Otome Game I did), and I feel like Period: Cube’s art is definitely a step up for them! The vivid spectrum of blues and purples are very fantastical, but also very calming to look at. The colors are deep and rich, and the character models during the actual game are beautifully rendered. Some of the CGs were a bit awkward in my opinion, but for the most part, this game is visually stunning. The world Map of Arcadia, the dungeons and caves; it’s all brilliant.

As for the music, it’s pretty much the same song and dance: Takumi Ozawa composed some fanciful and stellar music, as well as an astounding main theme. The ending theme, composed by MYU, is touching and poignant.

Aksys Games also did an amazing job with the localization. While there were grammatical errors and typos in Code: Realize and NORN9, there were hardly any in Period: Cube. I’m sure the translation was easy because the characters spoke in katakana a lot, but I still think this is a great improvement for them as well. I really appreciate all they do for Otome Game fans!

In sum, the staff of this game really produced something great. It’s been my favorite interface and system for an otome game so far. It’s really a shame the writers couldn’t match up.

I give the Art/Music/Gameplay a 9/10

Overall, Period: Cube is definitely a inimitable concept for an Otome Game. Never before has the MMORPG setting been done with a female main character who has a throng of men falling in love with her, so I have to say I love how this game subverted that genre. However, I feel that the games story and characters weren’t anything all that special. It’s really a shame due to how exquisite of a look and feel Period: Cube has.

If you’re not too picky about some taboo themes or short character routes in your Otome Games, then I think you should definitely pick up Period: Cube. If not, then here’s my suggestion: the game itself isn’t terrible, but it’s not high quality. I would wait until the game has a flash sale on PSN and pick it up there.

I give Period: Cube ~Shackles of Amadues~ a 7/10.

Thanks so much for reading this article! I really plan to review more Otome Games and cover them more on YouTube, so please keep an eye out for more of that content from me. And please keep supporting NWG! Thank you!

–Mod Aria/Sam