Knight Reviews: Dream Daddy: A Dad Dating Simulator

Hey there, everyone! Mod Knight here to talk about an amazing game with you! This time, I’m talking about Dream Daddy! If you’re unfamiliar with it, Dream Daddy is an LGBT dad dating sim in which you play the part of a dad dating other dads! It’s already an amazing concept and the game follows through flawlessly on it’s premise; not only that, but it’s full of incredible characters, deep, emotional stories, and lots and lots of dad jokes.

So! What’s the Number 1 thing that makes, or breaks a dating sim? Well, it’s the characters, no doubt. The cast of Dream Daddy is not only diverse, but super lovable, too. One thing I really enjoy about the premise of a dad dating sim is that that means that there are kids involved, too! Not only are the dads excellent, but the kids range from adorable to hilarious. Speaking of kids, we mustn’t forget the most important character in the game. Her name is Amanda, she is your daughter and you. WILL. LOVE. HER.

Image result for dream daddy AMANDAI mean, you’re her dad; it’s your job. But also, she’s an amazing girl who will pull on your heart and never let go. The story and writing for her do an amazing job of pulling you close to her extremely quickly, and really make you feel involved and concerned for her! Of course, being a dad isn’t easy, and the game does a great job of replicating the struggle.

Of course, we cant just spend the whole time talking about Amanda (though I could write a whole article on her). Because the game is dripping with amazing characters, especially in the dad department! From the sweet and nerdy Hugo, the brawny and boisterous Brian, and the cool, gritty Robert, every dad is an amazing character with their own story, interests and personalities.

One thing that I especially loved about the game is that, with many dating sims, it’s easy to get a handle on the characters quickly and understand their entire personality at a glance. Dream Daddy’s love interests, however, continually reveal layers of themselves that you’d never have guessed just from looking at them! And each layer only serves to make you love them even more because you get to know them not only as a romantic interest, but as a friend!

One other thing I enjoyed was the level of diversity the game included! Despite being a men focused dating sim, it still is chock full of interesting female characters, not to mention POC, bi, and trans representation! The game does an amazing job of showing the diverse spectrum of people in the world, even though it’s a simple game set around suburban America.

Also, you get to build a dad-sona and that’s awesome.

Overall, Dream Daddy absolutely blew me away! I’ve yet to cover everything I have to say about the game, however I think I’ll go more in depth on certain topics in future articles, as this is a game I’d like to cover thoroughly!


Thanks for reading everyone!

Aria Reviews: Hollow Knight

Hello all Nasties! Mod Aria’s back! I’m doing our review this month, and today I’ll be talking about a game that I literally just finished and absolutely fell in love with: Hollow Knight.

This is an indie game developed and published by Team Cherry and it came out earlier this year. I saw some footage of the game itself floating around and thought it looked cute, so I decided to give it a try. And I’m really glad I made that effort.

So let’s get started!

Story and Characters:

So the story of Hollow Knight is presented in a way that’s incredibly similar to Dark Souls. There is no character customization in Hollow Knight, but you play as this cute little…person…who travels to the town of Dirtmouth in order to explore and underground cavern called Hallownest. It was once a sprawling kingdom, but has now been destroyed by an silent evil. Within Hallownest, you discover the truth as to why the world around you has collapsed and what it takes in order to help revive it. The inhabitants of this world are all different kinds of bugs, so there is a lot of bug and nature imagery throughout the entire game.

Though the lore of the game is very vague and much of it has to be discovered through exploring, it’s certainly interesting to see what kind of truths you can uncover. This is where the game starts comparing to Dark Souls, as the lore of the Souls series is uncovered in a similar fashion. I myself prefer more direct stories, but a game whose lore is uncovered by actually playing the game instead of just a story experience can be fun in its own right.

The characters of this game are also incredibly cute and complex. Aside from the silent and unnamed protagonist, the different kind of bugs you run into in every new area. Some are characters that you only really need to interact with once, while others pop up occasionally and act as kind of companions to you. The most interesting characters that Hollow Knight produces are definitely Hornet and Quirrel. But other funny characters like Willoh, Zote and Cloth are also cute and entertaining, too.

I also feel like this is a decently feminist game. The protagonists gender is mostly vague, and there are many wonderful female characters that steal the show, particularly Hornet. I would really love to see a game staring her at some point.

What’s really interesting about Hollow Knight is that the game itself has multiple endings depending on a handful of actions you during the course of the game. I won’t spoil anything, but the “true end” of the game can be completed easily if you put in the effort to explore and 100% the entire thing. While I normally don’t find that to be player friendly (particularly in lengthy, story-driven games), it’s much easier to do in Hollow Knight because it isn’t dreadfully long or overly expansive. You don’t necessarily have to 100% complete the game to get it, but you’re going to need to try (or look up a walkthrough).

Overall, I give Hollow Knight’s story and characters a 7/10.

Gameplay: 

Hollow Knight’s gameplay is incredibly familiar if you’ve been playing video games long enough. Most people call the style “Metroidvania”, which means it’s an action platfomer with an expansive map to explore. The term comes from the fusion of Metroid and Castlevania, as those games were pioneers of the style way back in the early years of gaming.

Hollow Knight compliments the Metroidvania style well, and it makes it challenging and fun at the same time. A unique mechanic to the game is the Soul gauge. This gauge fills with “Soul” when you kill and defeat enemies, and you can use the Soul to restore your health after being hurt. However, if you die in the game, you lose your all your Soul and money (called Geo) and have to go reclaim it. You start out from the last “bench” you saved at. Sound familiar? Hollow Knight’s gameplay is like a Metroidvania Dark Souls.

So if you enjoy platforming and Dark Souls and wouldn’t mind seeing them mixed, I definitely suggest you check out this game. I myself struggled with the game as I am not the best at platforming nor was I a stellar Dark Souls player. Often, I called my husband in to help get me through the toughest parts of the game; particularly the final boss fights. He was trained on Mega Man Zero as a youth; naturally, he had a much easier time.

Because of this, I had to take breaks from playing the game. I normally don’t like games that frustrate me like that; it was the only real downside of Hollow Knight. If your skill with Metroidvania games is not up to par, I would practice before jumping into Hollow Knight. It isn’t friendly to newcomers of the genre.

You can also find various items to help the game feel a bit less challenging for you to play. There are upgrades to your health, abilities and a map maker to help you better navigate Hallownest and a smithy for improving the damage and power of your weapon. There are also charms that give you various stat increases as well as possible temporary hit points and armor. Some of these are completely optional, so it really helps the player set the difficulty for themselves. I will say that a lot of the new abilities and ability upgrades are mandatory; certain area’s cannot be accessed without them.

I give Hollow Knight’s Gameplay a 7/10. 

Visuals and Audio: 

Visually, Hollow Knight is stunning for an indie game. The art style is cutesy and dark; my title for it was Kawaii Goth. It has a dark color palate, but it does not lack for variety like some mainstream games (looking at you, Skyrim). The character models themselves are cryptid-esque, but also small and adorable. This makes the darker theme of the game more approachable to a younger audience. There is also humor laced within many different dialogues with kind characters. You just have to be careful. Some want to be your friend, some want to eat you.

The different area’s of the map also have a lot of variety to them, but they don’t follow too many specific themes (like ice, fire, jungle, etc). There are greener areas as well as mines and caverns with horrors. I felt like the creators really tried to mix up the Metroidvania formula, and they did a terrific job of doing just that. I will say that my favorite areas were definitely Greenpath, The Hive and Crystal Peak. The names of all the area’s certainly give away the visual theme of the specific map.

Musically, this game is top notch. I love the atmospheric sound track, and it fits with the game. I’m playing Ori and The Blind Forest right now, and I’m a bit frustrated with the soundtrack as it sounds a bit out of place with the forest/nature theme. But I never feel that way about Hollow Knight. The music changes in every new area, and it really helps the player feel the shift from a green garden to a regal city. I really want to pick up the soundtrack at some point. It’s really that amazing.

I give the Visuals and Audio for Hollow Knight a 8/10. 

In conclusion, I give Hollow Knight an 8/10. This game really adds some great changes to an outdated style of gameplay. It’s very hard to sell a platformer these days, but I think Hollow Knight is an exception to the rule. It has really refreshed a stale genre. It’s beautiful for the senses, and the lore of the game is really interesting once you put an effort into exploring it.

My only gripe with games like this is that the new trend of giving games the bare minimum amount of lore in order to make it just good enough to draw people in is a bit frustrating. I have this problem not only with Dark Souls, but with Overwatch as well. I understand that the draw of both games (and Hollow Knight itself) is not the story or background info. But the fact that only clues are left there with no ability to learn more really makes me feel like it was something that was just tacked on to the game just to get players attached to the world.

Regardless, that’s just my personal opinion. Other than that I don’t feel like Hollow Knight is friendly to new Metroidvania players, that was my only real gripe.

If you want to try something familiar yet refreshing, definitely check out Hollow Knight. It’s not too expensive, and it’s a great experience. I believe it is coming to Nintendo Switch soon, so keep an eye out!


Thanks for reading this, and please continue to support NWG. Until we meet again!

Loser Reviews: World of Warcraft: Legion

Hey Nasties! It’s Mod Loser, Jackie, whatever you want to call me! I’ve sunk far, far too many hours into Legion, friends; both as a casual gamer and recalling my time spent as a hardcore raider. True, I showed up late to the party, but I’ve managed to complete the story, gear up, and participate in every major dungeon and raid up to the Tomb of Sargeras. How does the whole thing measure up? Well…

Gameplay: Utterly stellar. I love the honor traits for PVP as well as unlocking them by getting honor points as PVP experience, I adore doing daily world quests to get fairly leveled gear to participate in heroic dungeons and raid finder. I adore the artifact weapons and upgrading them, as well as unlocking unique customization in their appearance. The Demon Hunter class runs like a dream and is still complex enough to make hardcore players stay interested.

In short, the gameplay is the best WoW has been, and that extends to dungeons and raids. The mechanic heavy boss fights that require communication and teamwork on higher difficulty is welcome, as it makes guilds and friend groups potent! That being said, for people who just want to play for the story and see the content, Raid Finder is fun and simpler, so there’s no threat of being too overwhelmed.

The gameplay for Legion, in my opinion, gets a 9/10. I would slightly nerf the Demon Hunter as the class is too powerful to be fair to other current DPS and Tank classes, but all in all I enjoy the gameplay thoroughly. I’m also trying to avoid spoilers, as raids and dungeons for those who pay attention are VERY lore heavy! Speaking of lore…

Story and Characters: The story is so, so much more interesting to me than the past two expansions. I found WOD and MOP to be very basic and more cliched stories, but I’ve been very impressed with Legion. Bringing back fan favorites like the Lich King and Illidan Stormrage was interesting, but making them relevant to the Legion’s invasion, delving deeper into the backstories of the core cast, and seeing new developments made me ecstatic.

To start with, Sylvanas is now the Warchief of the Horde and this is the first real female faction leader. She’s not mocked; she’s empowered throughout the story revolving around her. Sylvanas is a well made character with flaws, desires and power, and I’m very glad there was emphasis on her growth thus far. I also like seeing Maiev become relevant once more, as well as Illidan.

The story has been good for an MMO, and through the story alone I was able to hit the level cap, which was welcome to me. I would have liked a more detailed or heavily engrossing story outside of the raids, dungeons and basic quests, but unfortunately, every MMO suffers from a somewhat weak to moderate story. I give it an 8/10. Thus far, its done very well despite limitations of the medium.

Visual/Audio Art: The music isn’t much to write home about unfortunately. The same old soundtracks with some various orchestral sound. There was nothing significantly overwhelming. The visual art, while very good and detailed in many ways, is very, very limited by the core of WoW. The game’s graphics and physics engine was developed originally in 2003, meaning that it is now fourteen years old. Old isn’t necessarily bad, but I will warn you that if a cartoonish art style isn’t your thing, you won’t enjoy the graphic design of Legion. As a whole, I give the art a 7/10.

Online/DLC: Well. Legion is DLC, gives you access to Demon Hunter, a free character boost to 100, and the entire expansion as a whole, for $49.99. I like the price and I have had an ENORMOUS amount of content for the price. Servers are the same as always: usually very good unless there’s a large event going on! Raid Finder and Dungeon Finder are still here making it easy for single players, while Group Finder exists so you can seek out other players! Thankfully, the Class Halls don’t function like Garrisons from Draenor and as such; you can’t do everything yourself if you want to prepare for serious raiding. You will be encouraged to get a guild.

As a whole? I give the online a 9/10. This is exactly what an MMO Expansion should be.

So what is our final score, nasties? It’s roughly an 8/10. A very good expansion for long time WoW fans and beyond worth a purchase if you’re invested in the game.

This has been Mod Loser, Jackie, whatever you want to call me, signing off!

Zan Reviews: Saints Row 4!

Hey guys, gals, and non-binary pals! It’s Mod Zan, here to present to you another game review! In this article, I’m going to be talking about a game that’s been out for a while but deserves to be scrutinized by my ever-present feminist magnifying glass: Saints Row 4. As usual, I’m going to discuss Visual and Audio, Gameplay, and Story. Let’s get started with Visual and Audio first!

Visual and Audio: The visuals in Saints Row 4 fit in with the feeling of the series. They’re goofy, bright, and it’s clear that they weren’t taken too seriously. For the most part, this is a good thing. It adds to the ridiculousness that separates the game from others in their genre, such as GTA V. However (especially when compared to the third one), it’s difficult to ignore the fact that the two games have very little difference between them despite the gap in their time of release. The graphics are too realistic to be fully cartoon-like, and too cartoon-y to be considered realistic. I don’t necessarily think that this is a detriment to the game, but it’s certainly not to its credit either.

As far as character design goes, despite having a few good female characters present in the game that I’ll get into a little later, their design has a bit to be desired. Shaundi, Asha and Kinsey are the main female characters in the cast for this game, and though Asha and Kinsey have decent costumes, it’s hard to ignore how similar the design is and how sexualised they all become. Particularly when you unlock their superpowers and gain new costumes. Asha suffers the least from this treatment, and is also the only woman of color who has a main role in this game. Though the game is raunchy and never shies away from sexuality regardless of gender, it would be unfair to pretend that there’s no difference in the way this is handled between the male and female members of the cast.

Gameplay: That being said, it’s worth recognizing this from the get-go: Saints Row 4 is a fun game to play. It keeps a lot of the things that I loved about the third one preserved, and adds new mechanics that make for a fun time as you unlock new superpowers and kick aliens into space in all kinds of new and interesting ways. The weapons that they added in are even more outlandish and give you all kinds of new experiences through each fight, which helps break up some of the monotony that you end up falling into as the game continues.

Though it is a fun experience for players of all skill levels, after you punch the four billionth alien fighter into the sun, you start to wonder if there isn’t more to life than just running through a (spoiler) simulation, smashing aliens and setting cars ablaze. Though the combat is funny and engaging at first, as you move through the game it starts to feel far too similar to Saints Row the Third, and not in a good way.

Story: Saints Row 4, as its predecessors before it, has never been known for its moving story. Though the characters are relatively well-done, and even sympathetic at some points, Saints Row 4 does not boast an interesting story. You fight to destroy an alien species that has already destroyed earth by destroying the simulation they put you in to destroy you. My biggest complaint with the story of this was the revelation that none of the things that you did were going to be real because of your imprisonment in the alien simulation. Though the villain was easy to despise and the main characters easy to root for, I never felt particularly motivated to complete many of the main missions because I felt that without the fictional impact on the real world, it rendered some of the fun of the game moot.

Though the ending of the game was as satisfying as it could be with earth floating in space in a million pieces, it left me wanting to go back and play through the third game again and with very little desire to replay. The real charm in this game was in the minor interactions and character side quests that you had with the other members of the cast, right down to the Mass Effect romance parody that you could go through with every member of your crew (save the vice president), regardless of gender.

Representation in Saints Row is surprisingly sufficient considering the genre; Asha, Pierce, Keith Davis, and Benjamin King are all POC, and with Kinsey and Shaundi added in only leaves Matt Miller as the white man on board the ship with the option for the player to choose the protagonists appearance. There is a lot to be desired in-game when it comes to including better character design for the girls as previously stated. Though the design is lacking in some places, there are a lot of great moments with Shaundi throughout the game as you deal with her guilt surrounding Johnny’s death and help her deal with her feelings about her past self. The team wouldn’t function without Kinsey, and she never is presented as anything less than fully capable even with the introduction of Matt Miller, who has similar skills.

Additionally, there were some compulsory romances (Asha and Matt) that didn’t seem to make much sense, particularly given their difference in personality and complete lack of interest in one another at the start. There is surely more to talk about considering the amount of content in this game, but this is the gist of what I gathered while playing it.

In conclusion: though Saints Row 4 is a good time for people who aren’t looking for anything serious, it’s difficult for me to recommend it when you could get the third one and have a better story and a slightly better experience. However, as far as representation goes, I believe that this is one of the best in the series and opens up the floor for the inclusion of more diverse casts of characters even in games that are traditionally marketed to a heterosexual male audience!

I think that we have a lot to look forward to as they move forward with the series, and I will be cautiously looking forward to seeing what else they will include.